Key takeaways
- Standing too close to shore. The pool is defined by depth, not by the landmark. If your cast doesn’t clear the minimum depth stat, you’re fishing ordinary water next to the right spot.
- Assuming Magnet bait helps. Magnet is a crate-and-treasure bait; it doesn’t appear in the relic bait table. Use the listed bait or don’t bother.
- Leaving Snowcap for last. Fifteen minutes of cooldown plus the longest sail means a late arrival wastes the trip entirely.
- Casting along the dock or cliff line. At Moosewood and Sunstone especially, casting parallel to the structure keeps you in the shallow shelf instead of the pool.
- Ignoring the server cooldown. If a pool was cleared two minutes ago by another player, no amount of bait or rod upgrades will change the outcome. Move on and come back.
All seven Valentine relics in Fisch spawn in fixed pools tied to seven islands — Moosewood, Roslit Bay, Sunstone Island, Terrapin Island, Mushgrove Swamp, Snowcap Island and Ancient Isle — and each pool only registers its relic when your rod’s depth stat clears the pool minimum and the matching bait is on the hook. Cooldowns run roughly 8 to 15 minutes and are tracked per server, which is the single biggest reason a spot that paid out ten minutes ago is now dead water. Below is the full location list with landmarks, depth bands, bait and respawn timers, plus a route that keeps you ahead of the timers instead of circling.
Quick reference: every Valentine relic, its pool and its cooldown
Numbers below come from the event’s in-game relic tracker and the event patch notes. “Min. rod depth” is the depth value shown on your rod’s stat card — not the water depth where you cast.
| Relic | Island | Landmark to cast from | Min. rod depth | Bait | Server respawn |
|---|---|---|---|---|---|
| Cupid’s Arrowhead | Moosewood | North dock, the plank overhanging the kelp bed | 20 | Worm | 8 min |
| Pink Pearl | Terrapin Island | Sandbar north of the turtle statue | 15 | Flakes | 9 min |
| Love Letter in a Bottle | Sunstone Island | Rock shelf beneath the lighthouse, cast outward | 35 | Bagel | 10 min |
| Bouquet Fragment | Ancient Isle | The ruined arch on the southern beach | 50 | Super Flakes | 11 min |
| Rose Quartz Heart | Roslit Bay | Gap between the two beached rowboats, east shore | 45 | Minnow | 12 min |
| Chocolate Coin | Mushgrove Swamp | The fallen log at the swamp’s western edge | 30 | Pepper | 14 min |
| Silver Cupid | Snowcap Island | Ice hole beside the cabin | 60 | Truffle Worm | 15 min |
Island-by-island relic locations
Moosewood — Cupid’s Arrowhead
Walk to the north dock and stop at the last plank that overhangs the kelp. Cast straight out toward open water, not along the dock line — the pool sits in a narrow strip roughly 20 to 40 studs out. It’s the easiest relic in the event and the only one a starter rod can reach on day one. Trade-off: it’s also the most contested pool on public servers, so if three people are standing on the plank, the pool is likely already on cooldown.
Terrapin Island — Pink Pearl
From the turtle statue, walk north onto the sandbar until the water turns turquoise and shallow. The pool hugs the sandbar edge, and because the depth requirement is only 15, you can catch it while standing almost on dry sand. Flakes are cheap and stack in large quantities, so this is the relic to farm if you’re saving bait for the deeper pools.
Sunstone Island — Love Letter in a Bottle
Stand on the rock shelf directly under the lighthouse and cast outward, away from the cliff face. Casting toward the cliff puts you in a 10-stud shelf that never reaches the pool’s 35-depth requirement. Bagel bait is the requirement here; Worm casts will pull common fish from the same water, which is exactly the “empty water” feeling players describe — the pool is there, the bait just isn’t.
Ancient Isle — Bouquet Fragment
The ruined arch on the southern beach marks the spot. Cast through the arch’s shadow line into deeper water — the pool starts where the sand shelf drops away. Super Flakes are the required bait, and this is the pool most likely to be skipped on a route because Ancient Isle is a longer sail. If you’re short on time, it’s the safest one to drop.
Roslit Bay — Rose Quartz Heart
Find the two beached rowboats on the east shore and cast into the gap between them. The pool sits at 45 depth, so a partially upgraded rod is needed. Minnow is the bait, and Minnow is also one of the better general-purpose baits in the game, so buying a stack for this relic doesn’t feel wasted.
Mushgrove Swamp — Chocolate Coin
Walk to the fallen log at the swamp’s western edge and cast past the log’s tip. The dark water makes the pool hard to read visually, so rely on your depth readout rather than what the surface looks like. Pepper bait is the requirement, and the 14-minute cooldown means this is a one-and-done stop per loop, not a farm spot.
Snowcap Island — Silver Cupid
The ice hole beside the cabin is the anchor point. This pool needs a 60 depth stat and Truffle Worm bait, making it the most expensive relic in the event per attempt. It also carries the longest cooldown at 15 minutes. Do it first in a loop, not last — if you arrive at Snowcap with two minutes of playtime left, you’ll waste the trip.
Depth and bait: the two numbers that decide the catch
Depth and bait are separate gates. Clearing one but not the other still produces ordinary fish, which is why players assume a spot is bugged.
| Depth band | Pools in this band | Rod class that reaches it | Bait tier |
|---|---|---|---|
| 15–29 | Pink Pearl, Cupid’s Arrowhead | Starter rods, unmodified | Budget (Worm, Flakes) |
| 30–44 | Chocolate Coin, Love Letter in a Bottle | Starter rod with one depth upgrade | Mid (Bagel, Pepper) |
| 45–59 | Rose Quartz Heart, Bouquet Fragment | Mid-tier rod, 45+ depth stat | Mid–premium (Minnow, Super Flakes) |
| 60+ | Silver Cupid | Mid-tier rod pushed past 60 depth | Premium (Truffle Worm) |
Bait is consumed per cast, so a full seven-pool loop burns through bait fast. A realistic loop is 30 to 45 casts; at 25 to 40 seconds per cast that’s 12 to 30 minutes of fishing, and 30 to 45 bait spent. Budget baits like Worm and Flakes make the shallow pools essentially free to farm, while Truffle Worm at Snowcap should be treated as a single deliberate attempt per loop rather than a grind.
Respawn timing: why you keep circling empty water
The cooldown belongs to the pool, not to you. Once a relic is pulled, that pool goes dark for the whole server for its listed timer. That single rule explains almost every “the spot isn’t working” complaint.
Run the numbers on a full loop. Sailing and walking between the seven pools takes roughly 3 to 4 minutes per leg, so a complete circuit lands at 21 to 28 minutes. The shortest cooldown is 8 minutes and the longest is 15. By the time you return to Moosewood, its pool has been off cooldown for 13 minutes or more — you’re never actually waiting.
Now compare that to camping a single pool. Cupid’s Arrowhead comes back every 8 minutes, but clearing it takes only a few casts, so you’d spend 6 to 7 of every 8 minutes standing in dead water. Silver Cupid is worse: 15-minute cooldown, expensive bait, and a long sail. Looping beats camping on relics per hour at every depth tier.
One caveat: event pools do get adjusted mid-event. If a landmark listed here comes up empty for a full session with the right bait and depth, check the in-game event board before assuming your rod is the problem.
Which relic to chase first, based on your setup
| Your situation | Start here | Why |
|---|---|---|
| Brand-new rod, depth under 30 | Pink Pearl, then Cupid’s Arrowhead | Only two pools sit inside a 30-stud reach, and both use budget bait |
| Mid rod, 30–55 depth, cheap bait only | Love Letter, Chocolate Coin, Bouquet Fragment | All three are reachable without premium bait |
| Rod at 60+ with Truffle Worm in the bag | Silver Cupid first | Longest cooldown and longest sail — clear it before the loop starts |
| Playing solo on a busy public server | Whatever the event board shows as off cooldown | Other players clear pools for you, but also take them first |
| Farming duplicates to trade | Cupid’s Arrowhead on repeat | Fastest cooldown and cheapest bait gives the best relics per hour |
Common mistakes that cost a full loop
- Standing too close to shore. The pool is defined by depth, not by the landmark. If your cast doesn’t clear the minimum depth stat, you’re fishing ordinary water next to the right spot.
- Assuming Magnet bait helps. Magnet is a crate-and-treasure bait; it doesn’t appear in the relic bait table. Use the listed bait or don’t bother.
- Leaving Snowcap for last. Fifteen minutes of cooldown plus the longest sail means a late arrival wastes the trip entirely.
- Casting along the dock or cliff line. At Moosewood and Sunstone especially, casting parallel to the structure keeps you in the shallow shelf instead of the pool.
- Ignoring the server cooldown. If a pool was cleared two minutes ago by another player, no amount of bait or rod upgrades will change the outcome. Move on and come back.
Frequently Asked Questions
How many Valentine relics are there in Fisch?
The current event pool contains seven: Cupid’s Arrowhead, Pink Pearl, Love Letter in a Bottle, Bouquet Fragment, Rose Quartz Heart, Chocolate Coin and Silver Cupid. Each one registers once in the event index when caught. The list is drawn from the event’s patch notes and the in-game relic tracker.
Do Valentine relics spawn in open water or only at islands?
Only at fixed island pools. There is no random open-water spawn for these relics, which is why sailing around and casting blindly almost never produces one. Each relic is bound to a specific landmark on a specific island.
How long do Valentine relic pools take to respawn?
Cooldowns range from 8 minutes for Cupid’s Arrowhead at Moosewood up to 15 minutes for Silver Cupid at Snowcap Island. The timer is per server, so a pool cleared by another player stays down for you as well.
Do I need a specific rod to catch Valentine relics?
No — you need a rod whose depth stat meets or exceeds the pool minimum. Pink Pearl only needs 15 depth, while Silver Cupid needs 60. Any rod that reaches the number works, which is why upgrading a starter rod’s depth is often faster than buying a new one.
Can two players catch the same relic at the same time?
No. The pool goes on cooldown for the entire server the moment a relic is pulled, so only one player gets it per cycle. On public servers this makes the event board more useful than the map — check what’s off cooldown before you sail anywhere.
Why did a relic stop biting after I caught it once?
Because you’re standing in a cleared pool. The relic registered, the pool entered cooldown, and the water is now producing normal fish. Come back after the listed timer, or move to the next island on the loop and return later.
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